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Thaddeus Hauser
Portfolio
Roll-a-ball
In this project, we used a program called Unity to create a video game. It took a lot of C# coding to have every single aspect of the game work, from the camera to the spinning of the cubes. As this was the end of the marking period, we were on a crunch for time and got all of it done, but the respawn function was not operational.
Finished ProductThis is the finished product after the week or two of scripting and organizing. | Coding the Pick UpsUsing this interface, we programmed the Cubes that the player picks up. | Coding the PlayerThis is the interface that was used to program the player's movement and collision responses along with linking it to the various scripts we wrote. |
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